A downloadable game for Windows and Linux

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Footsteps is an audio game created for the Audiogame Jam 2016.
In this game you play as a sword fighter who can only count on their hearing ability.
Find your opponent and try to hit them before they do. One hit is all it takes to die.

How to play

  • You need a gamepad. A headset is also strongly recommended.
  • Listen carefully to the sounds. While moving you will hear yourself through the ears of your opponent. In return they will hear themselves through you.
  • Once you're close enough, try to hit your opponent, one hit leads to death

Two modes are available: Player vs CPU and Player vs Player

Controls

Menu:

  • Left Joystick: change mode
  • Any button: start the game in the selected mode

Game:

  • Left Joystick: move
  • Back button/Select: back to menu
  • Left trigger: move slowly (prevent steps sounds)
  • Any other button: sword slash

More information

Published 324 days ago
StatusReleased
PlatformsWindows, Linux
Release date 326 days ago
Rating
(1)
AuthorMinitrope
TagsExperimental, gamepad, Local multiplayer, Minimalist, Multiplayer, one-hit-kill, Singleplayer, Versus
LicenseGNU General Public License v3.0 (GPL)
Average sessionA few seconds
LanguagesEnglish
InputsGamepad (any)
AccessibilityColor-blind friendly, Blind friendly
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download NowName your own price

Click download now to get access to the following files:

footsteps-win64.zip 37 MB
footsteps-linux64.zip 30 MB

Comments

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I was really looking forward to playing this (games designed for the blind fascinate me), but when I started up the game (Player vs CPU), I was received by a whopping 1FPS, and after getting into the game all my input kept having a serious lag of roughly 5-10 seconds, making it unplayable.

Does anyone else experience this issue? I got a very descent laptop, so I doubt the trouble lies there. I'm not sure what's causing it, but I hope it can be cleared out so I can have another go at it!

I uploaded a new build based on a newer version of the game engine. It should have a better support for gamepads. However the problem you're describing seems to be related to (very) low framerate. I hope this new version helps, but I'm not sure how to fix that if it doesn't.

Thanks for checking the game though, tell me how it goes with the new version! 😉

First of all: thank you very much for taking the time to try and address the issue!
I did see a significant improved of walking: my character reacts good to the moving input now. Swinging a sword still produced the same 5-10sec lag as before though, which resulted in finding the enemy quickly, but then not knowing which swings I heard were mine or the opponent's.
I appreciate that you tried to make the game playable for me, but I still don't know what causes the lag or the 1FPS in my case. I'm curious as to other players and whether or not the game works alright for them.

Anyways: 10/10 for the idea of the game and for your interactivity :)

Thank you for the kind words ☺️

It's really cool idea.

Thank you! 😊